Esports & Game Development
Game Design & Production skills assessment
Game designers and producers shape what players do and how a game is made. This scorecard covers design thinking, prototyping, systems, playtesting and production for game studios.
- 10 skills to score
- 1–10 scale on every skill
- 5 starting levels
The 10 Game Design & Production skills you can score
These are the default Game Design & Production skills in SkillScorer. Each one is scored from 1 to 10 for every player, and you can edit, remove or add skills at any time.
Core Loop and Systems Design
Designs engaging core mechanics and connects them into satisfying systems.
Level and Content Design
Builds levels and content that teach, challenge and reward players.
Prototyping and Iteration
Builds quick prototypes and iterates based on evidence.
Playtesting and Feedback Analysis
Runs playtests and turns feedback into clear design changes.
Game Balancing and Economy Design
Tunes difficulty, rewards and in-game economies to keep play fair and fun.
Design Documentation and Communication
Documents designs clearly so artists and engineers can build them.
Player Psychology and Monetisation Ethics
Understands motivation and designs fair, non-exploitative monetisation.
Production Planning and Milestones
Plans scope, milestones and risks and keeps development on track.
Collaboration with Art and Engineering
Works with other disciplines to solve problems and protect the vision.
Analytics and Live Operations
Uses player data and live events to improve the game after launch.
Levels included with Game Design & Production
Game Design & Production starts with 5 levels, which SkillScorer calls “Rank” for esports & game development, so players can be grouped and compared fairly. Rename, reorder or replace them at any time.
- Junior Designer
- Game Designer
- Senior Designer
- Lead Designer
- Design Director
How Game Design & Production works in SkillScorer
Score
Each player in a team is scored on the Game Design & Production skills in the Skills Matrix: tap a cell, type a score, and it saves itself.
Compare
Rank players, compare two side by side, or compare your teams against each other to see exactly where the strengths and gaps are.
Track
Scores are kept year after year, so you can see who is improving and which Game Design & Production skills need attention. Reports also follow each coach's team.
Game Design & Production scorecard: common questions
What skills does the Game Design & Production scorecard include?
SkillScorer's Game Design & Production scorecard covers 10 skills: Core Loop and Systems Design, Level and Content Design, Prototyping and Iteration, Playtesting and Feedback Analysis, Game Balancing and Economy Design, Design Documentation and Communication, Player Psychology and Monetisation Ethics, Production Planning and Milestones, Collaboration with Art and Engineering and Analytics and Live Operations. Each one comes with a written description of what it measures, and you can edit, rename, remove or add skills to suit your organisation.
How are players scored in Game Design & Production?
Every player is scored from 1 to 10 on each skill (1 = Poor, 5 = Average, 10 = Elite), one team and year at a time. Scores autosave in the Skills Matrix, and the 18 built-in reports turn them into rankings, radar charts, skill gaps and year-on-year trends.
Which levels come with Game Design & Production?
Game Design & Production starts with these levels (called “Rank” in the app): Junior Designer, Game Designer, Senior Designer, Lead Designer and Design Director. They are just a starting point, so you can rename, reorder or replace them.
Can I change the Game Design & Production skills and wording?
Yes. The skills, levels and labels are all editable per organisation. In esports & game development the app talks about players, teams and coachs, and you can change any of those words too.
Score Game Design & Production with SkillScorer
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