Esports & Game Development
Game Programming & Technical Art skills assessment
Game programmers and technical artists make games run well and look good. This scorecard covers engine skills, gameplay code, performance, tools and pipeline for development teams.
- 10 skills to score
- 1–10 scale on every skill
- 5 starting levels
The 10 Game Programming & Technical Art skills you can score
These are the default Game Programming & Technical Art skills in SkillScorer. Each one is scored from 1 to 10 for every player, and you can edit, remove or add skills at any time.
Gameplay Programming
Implements responsive, robust gameplay features that match the design.
Engine Proficiency in Unity or Unreal
Uses the engine effectively, including scripting, assets and build tools.
Performance Profiling and Optimisation
Profiles and improves frame rate, memory and load times.
Physics, AI and Animation Integration
Integrates physics, AI behaviours and animation into playable systems.
Shaders and Rendering Fundamentals
Understands rendering and creates shaders and effects that look good and run well.
Tools and Pipeline Development
Builds tools that speed up content creation.
Multiplayer and Networking Awareness
Understands latency, synchronisation and cheating risks.
Version Control and Build Processes
Uses version control and builds reliably in large teams.
Debugging and Bug Fixing
Reproduces and fixes complex bugs quickly.
Code Quality and Collaboration
Writes readable code and works constructively with designers and artists.
Levels included with Game Programming & Technical Art
Game Programming & Technical Art starts with 5 levels, which SkillScorer calls “Rank” for esports & game development, so players can be grouped and compared fairly. Rename, reorder or replace them at any time.
- Junior Developer
- Game Developer
- Senior Developer
- Lead Developer
- Technical Director
How Game Programming & Technical Art works in SkillScorer
Score
Each player in a team is scored on the Game Programming & Technical Art skills in the Skills Matrix: tap a cell, type a score, and it saves itself.
Compare
Rank players, compare two side by side, or compare your teams against each other to see exactly where the strengths and gaps are.
Track
Scores are kept year after year, so you can see who is improving and which Game Programming & Technical Art skills need attention. Reports also follow each coach's team.
Game Programming & Technical Art scorecard: common questions
What skills does the Game Programming & Technical Art scorecard include?
SkillScorer's Game Programming & Technical Art scorecard covers 10 skills: Gameplay Programming, Engine Proficiency in Unity or Unreal, Performance Profiling and Optimisation, Physics, AI and Animation Integration, Shaders and Rendering Fundamentals, Tools and Pipeline Development, Multiplayer and Networking Awareness, Version Control and Build Processes, Debugging and Bug Fixing and Code Quality and Collaboration. Each one comes with a written description of what it measures, and you can edit, rename, remove or add skills to suit your organisation.
How are players scored in Game Programming & Technical Art?
Every player is scored from 1 to 10 on each skill (1 = Poor, 5 = Average, 10 = Elite), one team and year at a time. Scores autosave in the Skills Matrix, and the 18 built-in reports turn them into rankings, radar charts, skill gaps and year-on-year trends.
Which levels come with Game Programming & Technical Art?
Game Programming & Technical Art starts with these levels (called “Rank” in the app): Junior Developer, Game Developer, Senior Developer, Lead Developer and Technical Director. They are just a starting point, so you can rename, reorder or replace them.
Can I change the Game Programming & Technical Art skills and wording?
Yes. The skills, levels and labels are all editable per organisation. In esports & game development the app talks about players, teams and coachs, and you can change any of those words too.
Score Game Programming & Technical Art with SkillScorer
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